Цель: The goal of this course is to provide students with the knowledge and skills needed to develop C# applications for the Microsoft .NET Platform. The course focuses on C# program structure, language syntax, and implementation details. C# was created to be the programming language best suited for writing .NET enterprise applications. C# combines the high productivity of Microsoft Visual Basic® with the raw power of C++. It is a simple, object-oriented, and type-safe programming language that is based on the C and C++ family of languages. This course is intended for experienced developers who already have programming experience in C, C++, Visual Basic, or Java. These developers will be likely to develop enterprise business solutions.
Необходимая подготовка:
Знания и навыки в следующих областях:
Experience with programming in C, C++, Visual Basic, Java, or another programming language.
Familiarity with the .NET Framework as described on the MSDN® Magazine Web site: http://msdn.microsoft.com/msdnmag/issues/0900/Framework/Framework.asp and http://msdn.microsoft.com/msdnmag/issues/1000/Framework2/Framework2.asp
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План курса:
Module 1: Overview of the Microsoft .NET Platform
The following topics are covered in this module:
Introduction to the .NET Platform
Overview of the .NET Framework
Benefits of the .NET Framework
The .NET Framework Components
Languages in the .NET Framework
At the end of this module, you will be able to list the major elements of the .NET Framework and explain how the C# language fits into the .NET Platform. This includes:
Describing the .NET Platform.
Listing the main elements of the .NET Platform.
Explaining the language support in the .NET Framework.
Describing the .NET Framework and its components.
Module 2: Overview of C#
The following topics are covered in this module:
Structure of a C# Program.
Basic Input/Output Operations.
Recommended Practices.
Compiling, Running, and Debugging.
At the end of this module, you will be able to analyze the basic structure of a C# application and be able to document, debug, compile, and run a simple application. This includes:
Explaining the structure of a simple C# program.
Using the Console class of the System namespace to perform basic input/output operations.
Handling exceptions in a C# program.
Generating Extensible Markup Language (XML) documentation for a C# application.
Compiling and executing a C# program.
Using the debugger to trace program execution.
Module 3: Using Value-Type Variables
The following topics are covered in this module:
Common Type System
Naming Variables
Using Built-in Data Types
Creating User-Defined Data Types
Converting Data Types
At the end of this module, you will be able to create, name, and assign values to variables. This includes:
Describing the types of variables that you can use in C# applications.
Naming your variables according to standard C# naming conventions.
Declaring a variable by using built-in data types.
Assigning values to variables.
Converting existing variables from one data type to another.
Creating and using your own data types.
Module 4: Statements and Exceptions
The following topics are covered in this module:
Introduction to Statements
Using Selection Statements
Using Iteration Statements
Using Jump Statements
Handling Basic Exceptions
Raising Exceptions
At the end of this module, you will be able to use common statements to implement flow control, looping, and exception handling. This includes:
Describing the different types of control statements.
Using jump statements.
Using selection statements.
Using iteration statements.
Handling and raising exceptions.
Module 5: Methods and Parameters
The following topics are covered in this module:
Using Methods
Using Parameters
Using Overloaded Methods
At the end of this module, you will be able to create methods (functions and subroutines) that can return values and take parameters. This includes:
Creating static methods that accept parameters and return values.
Passing parameters to methods in different ways.
Declaring and using overloaded methods.
Module 6: Arrays
The following topics are covered in this module:
Overview of Arrays
Creating Arrays
Using Arrays
At the end of this module, you will be able to create, initialize, and use arrays. This includes:
Creating, initializing, and using arrays of varying rank.
Using command-line arguments in a C# program.
Describing the relationship between an array variable and an array instance.
Using arrays as parameters for methods.
Returning arrays from methods.
Module 7: Essentials of Object-Oriented Programming
The following topics are covered in this module:
Classes and Objects
Using Encapsulation
C# and Object Orientation
Defining Object-Oriented Systems
At the end of this module, you will be able to explain the basic concepts and terminology of object-oriented programming. This includes:
Defining the terms object and class in the context of object-oriented programming.
Describing the three core aspects of an object: identity, state, and behavior.
Describing abstraction and how it helps you to create reusable classes that are easy to maintain.
Using encapsulation to combine methods and data in a single class.
Explaining the concepts of inheritance and polymorphism.
Creating and using classes in C#.
Module 8: Using Reference-Type Variables
The following topics are covered in this module:
Using Reference-Type Variables
Using Common Reference Types
The Object Hierarchy
Namespaces in the .NET Framework
Data Conversions
At the end of this module, you will be able to use common objects and references types. This includes:
Describing the important differences between reference types and value types.
Using common reference types such as string.
Explaining how the object type works and becoming familiar with the methods it supplies.
Describing common namespaces in the .NET Framework.
Determining whether different types and objects are compatible.
Explicitly and implicitly converting data types between reference types.
Performing boxing and unboxing conversions between reference and value data.
Module 9: Creating and Destroying Objects
The following topics are covered in this module:
Using Constructors
Initializing Data
Objects and Memory
Using Destructors
Destroying Objects
At the end of this module, you will be able to create, initialize, and destroy objects in a C# application. This includes:
Using constructors to initialize objects.
Creating overloaded constructors that can accept varying parameters.
Describing the lifetime of an object and what happens when it is destroyed.
Creating destructors and using Finalize methods.
Module 10: Inheritance in C#
The following topics are covered in this module:
Deriving Classes
Implementing Methods
Using Sealed Classes
Using Interfaces
Using Abstract Classes
At the end of this module, you will be able to build new C# classes from existing classes. This includes:
Deriving a new class from a base class and calling members and constructors of the base class from the derived class.
Declaring methods as virtual and override or hiding them as required.
Sealing a class so that it cannot be derived from.
Implementing interfaces by using both the implicit and the explicit methods.
Describing the use of abstract classes and their implementation of interfaces.
Module 11: Aggregation, Namespaces, and Advanced Scope
The following topics are covered in this module:
Using Internal Classes, Methods, and Data
Using Aggregation
Using Namespaces
Using Modules and Assemblies
At the end of this module, you will be able to create self-contained classes and frameworks in a C# application. This includes:
Using internal access to allow classes to have privileged access to each other.
Using aggregation to implement powerful patterns such as Factories.
Using namespaces to organize classes.
Creating simple modules and assemblies.
Module 12: Operators and Events
The following topics are covered in this module:
Introduction to Operators
Operator Overloading
Creating and Using Delegates
Defining and Using Events
At the end of this module, you will be able to define operators, use delegates, and add event specifications. This includes:
Defining operators to make a class or struct easier to use.
Using delegates to decouple a method call from a method implementation.
Adding event specifications to a class to allow subscribing classes to be notified of changes in object state.
Module 13: Properties and Indexers
The following topics are covered in this module:
Using Properties
Using Indexers
At the end of this module, you will be able to implement properties and indexers. This includes:
Creating properties to encapsulate data within a class.
Defining indexers to gain access to classes by using array-like notation.
Module 14: Attributes
The following topics are covered in this module:
Overview of Attributes
Defining Custom Attributes
Retrieving Attribute Values
At the end of this module, you will be able to use predefined and custom attributes. This includes:
Using common predefined attributes.
Creating simple custom attributes.
Querying attribute information at run time.